Systems
Infrastructure / Homelab
Self-hosted services, monitoring, backups, and internal tooling built to keep systems visible, recoverable, and easier to maintain.
Technical lead · infrastructure · game systems
Operations-minded, maker-driven, and happiest when the work is both practical and a little bit strange.
I work across NOC operations, self-hosted infrastructure, automation, indie game development, and fabrication projects like 3D printing and laser engraving. This page is the front door for the work that ships, the systems that stay useful, and the experiments worth following.
Current Focus
The through-line is simple: build things that hold up in real use, whether that means infrastructure, gameplay systems, or physical tools.
Case studies and deeper write-ups are next.
About
I like work with real edges to it: production operations that need to stay stable, side projects that need to become real products, and physical builds that need to come out right on the bench. That mix keeps my work grounded, and it is the lens I bring to infrastructure, automation, game development, and maker projects.
Selected Work
A quick scan of the systems, experiments, and hands-on work I spend time on.
Systems
Self-hosted services, monitoring, backups, and internal tooling built to keep systems visible, recoverable, and easier to maintain.
Gameplay
Gameplay systems, prototypes, and iteration loops focused on turning ideas into clearer mechanics and stronger foundations.
Fabrication
Custom builds with 3D printing and laser engraving for practical tools, gifts, one-offs, and creative experiments.
Workflow
Small tools, scripts, and dashboards that reduce repetition, surface the right information, and make everyday work easier to repeat.
Core Stack
Broad enough to move between operations, scripting, game workflows, and shop tools, but always aimed at building something concrete.
Contact
Want to connect, collaborate, or compare notes on a project? Reach out here.
Email Me